Changes take effect immediately on this instance; with multiple instances
others refresh within the cache TTL (~20s).
gameUrl / wsUrl are what players connect to.
internalUrl is the private server-to-server address this
central accounts service uses to command the region (deploys, kicks,
grants) — signed requests, usually an internal DNS name, never shown to
players. Yes: this service is the centralized auth server, and
internalUrl is how it reaches each realm.
Regions
Loading regions…
Add region
The id is the stable key (e.g. eu,
na). Editing an existing id overwrites it.